China Releases List of National Key Cultural Export Enterprises and Projects

On May 27, the Ministry of Commerce, the Central Propaganda Department, the Ministry of Culture and Tourism, and the National Radio and Television Administration jointly announced the list of National Key Cultural Export Enterprises and National Key Cultural Export Projects for 2025-2026.

The list includes:

  • 404 key cultural export enterprises
  • 121 key cultural export projects

Gaming Industry Highlights

  • Nearly 100 game companies were selected, accounting for over 20% of the total.
  • 15 games were included in the key projects list.

Regional Distribution of Key Game Companies:

  • Xiamen (14)
  • Shanghai (12)
  • Shenzhen (11)
  • Beijing (10)
  • Guangdong (10)
  • Hubei (8)
  • Jiangsu (7)
  • Sichuan (6)
  • Fujian (5)
  • Anhui (4)
  • Zhejiang (3)
  • Hunan (3)
  • Jiangxi, Shandong, Chongqing, Guizhou (1 each)

Key Game Projects:

《Balloon Paradise》 (Giant Interactive)

《Arena of Valor: World》 (Moonton)

《Love and Deep Space》 (Paper Games)

《Arknights》 (Hypergryph)

《Monster Alliance》 (Youshui Network)

《Genshin Impact》 (miHoYo)

《Ragnarok: The New Generation》 (Dreamplay Networks)

《Memories of Love》 (FriendTimes)

《Naraka: Bladepoint》 (NetEase)

《Time 3: Eternal Glory》 (Pathea Games)

《Sword of Legends: Prologue》 (Yimoxuan Network)

《The Wind Road》 (Gansu Jiayuan)

《HEROES OF CROWN: Ancient Era》 (Extreme Games)

《Call Me Big Boss》 (Yanqu Games)

《Nonstop Raider》 (Really Funny Games)

Industry Growth & Cultural Influence

In April 2025, China’s gaming market grew by 21% YoY, reaching ¥27.351 billion.

The inclusion of nearly 100 game companies in the national list highlights the global influence of Chinese games and reflects the rising competitiveness of Chinese enterprises on the world stage.

This recognition underscores China’s soft power expansion and the gaming industry’s role in cultural exports.

 

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