Capturing Reality acquired by Epic Games

Epic Games has announced the acquisition of Capturing Reality, the creators of the popular photogrammetry tool Reality Capture that amongst many other things was used to create the Megascans library.
Leading photogrammetry developer Capturing Reality’s software to be integrated into Unreal Engine ecosystem; New and existing customers will continue to be supported
Capturing Reality’s software is able to reconstruct objects and scenes of any size from images or laser scans, yielding 3D scans with unparalleled accuracy and mesh quality at speeds many times faster than competing software.
At Epic, the Capturing Reality team will continue to grow and work closely with the Unreal Engine team to make their technology more accessible and affordable. Thanks to the acquisition, from immediate effect Reality Capture is now a lot cheaper. A perpetual license that used to cost and eye-watering 15,000 EUROs (equivalent to roughly 17,849 USD) has been reduced to 3,750 USD.
“RealityCapture is the clear market leader in photogrammetry and has been integral to the creation of Quixel Megascans since its inception. We are beyond excited to welcome Capturing Reality to our team, and to accelerate our shared vision to enable anyone to scan the world,” said Teddy Bergsman, Senior Director, Quixel at Epic Games.
“The Capturing Reality team is made up of some of the most impressive experts in the field of photogrammetry,” said Marc Petit, General Manager of Unreal Engine. “The team has built a powerful solution with RealityCapture, and we’re fortunate to have them as part of the Epic Games family.”
Epic plans to integrate Capturing Reality’s powerful photogrammetry software into the Unreal Engine ecosystem, making it even easier for developers to upload images and create photorealistic 3D models in instants. Capturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage. This also includes companies that do not use Unreal Engine.
“Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, PhD. “Epic is clearly aligned with this mission, and has a proven track record of taking existing technologies and making them more accessible to developers across industries. We look forward to partnering with their team to accelerate adoption of our technology and moving the photogrammetry industry forward together,” concluded Martin Bujnak, PhD., co-founder of Capturing Reality.
Source: Epic
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