Attend GDC To See How Call Of Duty: Modern Warfare Balances Looks With Performance!

The Call of Duty games promise to immerse players in loud, vibrant virtual battles which play out at rock-solid framerates, and attendees of next month’s Game Developers Conference will have an opportunity to learn exactly how they do it!
Notably, Infinity Ward’s Rulon Raymond will be at the show to present “Lima Oscar Delta!: Scaling Content in ‘Call of Duty: Modern Warfare'”, which promises to reveal how a well-curated toolbox of content scaling techniques can work in harmony to deliver a game which strikes a great balance between visuals and performance.
So don’t miss this talk if you’ve ever wondered how Call of Duty games look under the hood, as Raymond aims to touch on everything from content tools to shaders, automatic mesh simplification workflows, handling large player counts, displaying expansive maps, and dynamically adapting content across a variety of runtime conditions.
Mathematically rigorous subjects like mesh reconstruction and topological simplification will be largely avoided, but some understanding of the Call of Duty games and game development in general will be useful!
Next year GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) session schedule and your GDC pass options — register early to lock in the best price!
For more details on GDC 2020 visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Source:GDC
熱門頭條新聞
- Youku Animation Premieres Ground-Breaking Original 3D Donghua Oriental Martial Academy for Summer 2026;
- THE FPS GAMES SHOW DEBUTS ON 3 SEPTEMBER WITH A DEDICATED SHOWCASE FOR FPS PLAYERS
- Neuron Activation Gets a Brain-Tickling Demo Upgrade, New Trailer and More Ways to Keep You Locked In
- Booty-Grabbing Extraction Horror Comedy Last Pirates: Die Together is Out Now!
- Balancing Technology and Copyright: Clarifying IP Boundaries for Animation Industry in the AIGC Era
- Tides of Annihilation Unveils Core Gameplay & NextGen Technical Features, Reimagining Arthurian Fantasy Epic
- Maximum Entertainment Announces Hexplorando, a Cozy Puzzle-Building Journey Around the World
- Croakwood Hops Ahead With New Development UpdateThe team behind Parkitect shares the latest progress on its cozy frog-filled town builder ahead of Early Access this winter