Beijing Shougang Park card exhibition IPS Carnival
From July 14th to 16th, at the Shougang Convention Center, IPS Carnival will join forces with industry peers and various organizations to create the first “IPS Carnival,” a Chinese-inspired card game and collectibles exhibition.
The exhibition will feature a large-scale card trading area, with 152 limited exchange seats available for card shops and individual players. Card enthusiasts can engage in card trading, showcasing, and exchanging experiences on-site. The exhibition will also host three professional tournaments, each accommodating one thousand participants, organized by professional players from China and abroad. IPS Carnival will collaborate with major trading card companies to prepare various top-tier limited edition collectible cards of different Intellectual Properties (I.P.s) for players attending the event. Many limited edition cards will be exclusively available for purchase at the exhibition. For those interested in card grading, there will be professional rating organizations present at the venue.
In addition, the exhibition will feature a sub-exhibition, that features the developmental process of card games through historical displays, product images, and demonstrations. There will be numerous new product launches, discounts on card products, and other promotional activities. A toy fair will also be set up, offering well-known brands like LEGO at attractive prices.
As an important component of the event, the exhibition will host the first domestic Card Game Industry Summit Forum. Professionals from over 200 companies will gather to discuss the current state of the industry, existing opportunities and challenges, the establishment of effective cooperative ecosystems and mechanisms between upstream and downstream industries, and future development directions; all aiming to promote a healthy and sustainable development of the industry.
Under the influence of the rise of digital economy, and cultural development, the fields of card games, collectibles, board games, animation, and science fiction have become important factors to drive economic growth. At the same time, creators, publishers, distributors, and others will face new opportunities and challenges.
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