New Sculpt Tool for 3ds Max
Mihail Lupu has released Sculpt Tool for 3ds Max, a new script that aims to simplify simple editing of organic meshes. This tool allows users to stay within the 3ds Max environment, eliminating the need to export or import to other sculpting applications for small sculpting tasks.
Sculpt Tool offers various features to familiar from traditional sculpting applications. It supports sculpt editing in both Editable Poly and Edit Poly and accommodates the use of a pen tablet or a mouse. Additionally, the tool allows face selection brushing and provides a revert function by pressing Ctrl while brushing the object surface.
Boolean operations are directly accessible through the Remesh button, which includes Union, Subtract, and Intersection options. Smoothing Groups and Material IDs can be employed to define topology during the remeshing process, and the Slice Tool is now integrated into Sculpt Tool’s main user interface.
Material IDs can be used later in ZBrush as Poly Groups when imported as an FBX file. The Sculpt Tool offers a wide range of brush settings, allowing users to tailor the tool to their specific needs.
Sculpt tool costs $19.95 for personal use or $44.95 for studio use. Find out more on Artstation:
![]( https://awnchina.cn/wp-content/themes/awnchina/img/subscription_btn_bg_tc.jpg
)
熱門頭條新聞
- The UK Department for Education is promoting the use of artificial intelligence to reduce teachers’ workload
- Breaking the cocoon of vertical AI applications
- Paramount’s Financial Turmoil: Soaring Losses, Layoffs, and Massive Impairment Charge
- Content Market 2024
- German games market slips into the red in the first half of 2024
- MAX MUSTARD LEAPS ONTO PSVR2 WITH RELEASE DATE ANNOUNCEMENT
- Kakao Games Announces Global Publishing Partnership for Two New Ocean Drive Studio Titles
- ech-noir survival horror Hollowbody crashes onto PC in Sept