Maya to Clarisse bridge tool updated
Muhammad Etman has released an updated version of his tool for exchanging scenes between Maya and Clarisse IFX. New features include a redesigned UI, Alembic support, Alembic referencing, animation support, hierarchy preservation for all objects type and more. Learn more about the tool on Gumroad.
Maya/Clarisse Bridge Tool V2.0
New Features:
– UI redesigned and UI presets.
– Alembic Support and Alembic Referencing.
– Animation Support inclouding multiple shapes objects i.e., Skin Clusters.
– Hierarchy Preservation for all objects type.
– More lights attribute support.
– Real-Time updates for Lights and Shaders.
– Faster shaders querying method – 4-5 times faster than the previous version.
– Socket port is now exposed for better control over command port connection.
– Better, easier tool installation.
Bug Fixes:
– fixed some lights exposure issues.
– fixed issue when you run the tool while Clarisse is not running.
– fixed the tx option not working in some cases.
– fixed the scale issue with some objects in obj export.
Maya/Clarisse Bridge Tool V1.1
-fixed issue with objects with more than one shape.
-fixed some lights transformations offsets to work in world space.
-fixed duplicated materials creation when more than one object shares the same material.
Maya/Clarisse Bridge Tool V1.0
– Send Objects, Shaders, textures, lights, and cameras.
– Arnold’s aiStandardSurface to Clarisse’s new DisneyPrincipled shader.
– support for per-component shaders.
– support for UDIMs.
– Auto convert displacements values.
– Compensate Maya/Clarisse scale difference.
– Transformations in world-space and color-space conversion.
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