TOKYO INDIE GAMES SUMMIT Reaches Record-Breaking Attendance

“Seeing the energy of creators and fans come together in Kichijoji was truly inspiring,” says organizer
TOKYO INDIE GAMES SUMMIT marked a record-breaking year, with attendance more than doubling for the third consecutive time, and building on top of last year’s record number of 9,000 attendees, surpassing 23,000 visitors with over 200 curated indie titles, according to organizer Phoenixx Inc.. Held March 8-9, the 2025 TIGS showcase continued establishing itself as a major growing fixture to Japan’s indie game scene.The first ever TOKYO INDIE GAMES SUMMIT AWARD ceremony, supported by Japanese Television broadcasting company BS Asahi, decorated titles standing out through their embodiment of creativity and innovation.
“We are immensely grateful for the growth of TIGS, and are putting plans in place to ensure 2026 is our biggest year to date. Stay tuned for what’s next!”
“TOKYO INDIE GAMES SUMMIT AWARD” winners, which celebrate unique indie games made by creators from around the world.
Award winners include:
Grand Prize
One Turn Kill (Deckbuilder / Strategy)
Developer: Waku Waku Games
Excellence Award
Yasha: Legends of the Demon Blade (roguelike JRPG)
Developer: 7QUARK
DevilConnection (visual novel adventure)
Developer: ChaoGames

TOKYO INDIE GAMES SUMMIT extends special recognition to this year’s partners, including sponsors Sony Interactive Entertainment, Pocketpair, Happinet Indie Collection, MBA International, PayPal, Hybrid Squad, ViviON, Chorus Worldwide, Kakehashi Games, JFR Group, Asahi Satellite Broadcasting Limited, Sacra Game Music, and Game Creator’s Guild. Additionally, special thanks for supporters Indie Game Incubator, PlayX4, Kids Programming Academy, event partners gamescom latam, India Gaming Show, IGDX, and Global Game Jam for their continued support.
“Seeing the amazing energy of creators and fans from all over to come together in Kichijoji was truly inspiring,” says Kazuniori Sakamoto, founder of Phoenixx. “We are immensely grateful for the growth of TIGS, and are putting plans in place to ensure 2026 is our biggest year to date. Stay tuned for what’s next!”
熱門頭條新聞
- Yahoo Quietly Rebuilds Its Games Business: Daily Web-based Casual Games Open A New Growth Trajectory
- gamescom asia × Thailand Game Show 2026 Returns to Bangkok
- TIGA Submits Autumn Budget Proposals, Calls for Enhanced Video Games Expenditure Credit (VGEC) to Boost UK Games Industry
- Call for Entries Opens for FFAA 2027
- Rocketry, a Rocket Building and Space Exploration Simulator Coming to PC in 2027
- TOKYO GAME SHOW 2026 Marks Its 30th Anniversary with Record-Length Five-Day Run at Makuhari Messe; Complete Overview of Dates, Speakers, Exhibitors & On-Site Key Activities
- Hong Kong International AIGC Digital Creation Competition 2026
- Beyond Concept Verification: AIGC Film & Video Enters Commercial Realization Cycle in H2 2026