THOUGHT LEADERSHIP AT SIGGRAPH 2022

Through Featured Speaker sessions, SIGGRAPH 2022 presents premier thought leadership from some of the greatest minds in the computer graphics and interactive techniques space. Thanks to the generous support of our sponsors, SIGGRAPH 2022 welcomes the following leaders to present their company’s latest ideas and innovations both in Vancouver and in the virtual conference platform. Learn more about the sponsors and their sessions:
Presented by AMD: The Collision of Technology and Art
James Knight (AMD), Leif Pedersen (Pixar), Dylan Sisson (Pixar), and Francois Chardavoine (Lucasfilm) will discuss how technology and art push each other to benefit great storytelling.
Presented by NVIDIA: NVIDIA Special Address at SIGGRAPH 2022
Jensen Huang, Rev Lebaredian, Sanja Fidler, Simon Yuen, and Steven Parker will share a glimpse into the future of AI-infused virtual worlds that provide new frontiers for artistic expression and creativity.
Presented by Hexagon AB: Even Better Than the Real Thing: Worldbuilding With Digital Twins and AI
Burkhard Boeckem will unveil a new category of digital reality technologies that fundamentally change how we think about worldbuilding, design, and production.
Presented by Unity: Lion: A Glimpse of the Future With Unity Art Tools
James Jacobs, Sara Hansen, Anton Blake, and Julio Cesar Garcia will share Unity’s latest demo, showcasing how their art tools will help artists create boundary-pushing visuals and foundations for richer creator workflows.
You don’t want to miss the exciting new developments and ideas presented by SIGGRAPH’s sponsors. Full Conference and Virtual Conference participants can access these sessions. Not registered yet? There’s still time to join us for SIGGRAPH 2022.
熱門頭條新聞
- 2026 CICF×AGF Guangzhou Anime & Game Festival Officially Scheduled
- Scaling Up in a Big Way! AI Creative Summit 2026 Makes a Powerful Return to London’s BFI Southbank This November
- GIST 2026 Makes Grand Return: Gaming Istanbul Unveils Upgraded Global Gaming Hub for Eurasia
- Market Stability Meets Regulatory Overhaul: Italy’s €2.4B Gaming Sector Enters New Reform Era in 2026
- XSOLLA EXPANDS ITS COMMUNITY MANAGEMENT TOOLS FOR CREATORS, COMMUNITY LEADERS, AND RESELLERS
- Five Years of Progress: XP Game Summit 2026 Concludes Successfully, Empowering Canada’s Global Gaming Industry
- The Claymation-Style Nostalgic Roguelike Action-Platformer Kidbash: Super Legend
- China Literature Launches Global Premium Toon Drama Platform ToonScroll, Leading a New Era of Global Content Going Global with “IP + AI”