Rumba 1.0 – new animation tool

Mercenaries Engineering has announced it is working on Rumba 1.0, a new standalone 3D animation tool that aims to modernise and speed up workflows. Some of the features include the ability to pose characters with selection-less manipulators on the geometry, dedicated fingers and hands manipulators, and transparent handling of IK/FK and FK/IK.
Workflows include true non-destructive animation layers and easy-to-use constraint layers, the ability to keep each layer’s timing visible and easily mix and merge animations. Other features include drag and drop keyframes plus the ability to copy/paste over time, layers, controllers or characters.
According to the developers, Rumba offers a large selection of tools professionals would expect from modern software such as a professional curve editor, onion skinning, a poses and clips library, a multi-frame pose edition and motion trails.
Existing Maya rigs are supported, with the ability to add Rumba specific features. The software isn’t out yet, but interested artists can register on the software’s website to join a closed beta. To see it in action, watch a video on YouTube:
熱門頭條新聞
- Chinese Animation Embarks on Multimodal Globalization, Oriental Aesthetics & AI Tech Power Chinese Culture’s Global Journey
- Sensor Tower Releases H1 2026 Global Mobile Game Publisher Revenue Ranking; 3 Chinese Firms Secure Top 10 Spots & Account for Nearly Half of Total Top-Tier Revenue
- gamescom 2026 Theme: “Games Spark Excitement for the Future”
- 20 Dance Street – A Premium Paris Opera Ballet Adventure from the producers of Find Me in Paris
- Finals of the 2nd NVIDIA DGX Spark Hackathon to Be Held in Shanghai, Exploring New Frontiers of Intelligent Creation with Multimodal AI Agents
- MAF 2026 Calls for Submissions Across Three Streams
- Unity Unveils Cross-Engine PolySpatial Integration for Fortnite & Next-Gen Unity 7 at Unite Seoul 2026
- gamescom reaches new milestone: all available areas for 2026 booked up