New Features of Blender 3.6
Main image: Blender 3.6’s splash screen art: a still from new Blender open movie Pet Projects.
The Blender Foundation has released Blender 3.6, the latest version of the open-source 3D software, and its latest long-term support release.
It’s a significant update, with new features ranging from the long-awaited node-based simulation system to support for hardware-accelerated ray tracing on AMD and Intel GPUs.
Here are some new features:
- The Geometry Nodes project takes a leap with initial support for simulations.
- Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output.
- The Simulation Output node saves the state for the next frame.Simulation results can be cached or baked to storage, this is controlled via a new “Simulation Nodes” panel in the physics tab in the Properties editor.
- The baked or cached results can be visualized in the Timeline editor, together with other types of caches.
- The color of the simulation cache matches the Simulation Zone in the nodes editor.
Simulations can be interacted with in realtime, simply hit play and move your objects around!

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