Modeler 1 for Houdini released (formerly Direct Modeling)

Alexey Vanzhula has released Modeler 1.0, formerly known as Direct Modeling for Houdini. New features include a new alignment menu where you can use tools for transformation. The menu includes tools for working with a compass, geometry centring, quick flattening with gestures and many other transformation tools. There is also a new Deform Menu (N hotkey) with several interactive deformation tools including a new Lattice tool Other new features include the ability to override Modeler startup selection pick style, combined hard and soft boolean tools combined in a new menu called Boolean, a Fix Curves tool that helps get rid of broken lines in open polygons, a Select Curves tool that helps to select open polygons in the model Modeler costs $100 for a perpetual license. To find out more, visit Gumroad
What you will have for $100:
- Edit Mesh state
Edit Mesh is a standalone modeling environment, which allows you to use classic mesh modeling tools. You can quickly create models, UV maps and retopologize high-poly mesh just like in other programs.
- Soft Boolean
Soft Boolean can create procedural models using boolean operations, but unlike the standard Boolean SOP, it creates a soft transition between cutter and main geometry.
- KitBash
The KitBash Python panel allows you to catalog geometric data without saving them in separate files. This allows you to create different versions of models or use mesh parts to build more complex models (kitbashing). KitBash can create subfolders and view models in the form of thumbnails.
- Insert Mesh
Insert Mesh is a HDA node that allows embed parts of geometry in any place using selected polygons. You can use this node in the Network Editor as usual, but the main feature is using it in conjunction with the KitBash Python panel. That means you can create your own sets of geometry parts in KitBash and insert them later in your model with Insert Mesh technology.
- Zone Menus
Thanks to Qt and PySide libraries Modeler has its own marking menu system called Zone Menus. You can create very customizable menus using a simple Python syntax. Zone Menus can contain submenus and gestures. Gestures allow to call often used tools as fast as possible.

Source: Gumroad
熱門頭條新聞
- Independent Animation Studio’s Path to Success – An Interview with Kuku Studio Founder Alex Woo
- Anime Open-World Games: A 100-Billion-Yuan Market Surges, Chinese Developers Lead the Global Trend
- Miracle Nikki 11th Anniversary Collaboration Confirmed! Team Up with China Ceramics Museum to Showcase Timeless Porcelain Elegance
- SPP 2026 Officially Confirmed to Kick Off in Seoul This September
- Southeast Asian Games Showcase 2026 Officially Joins Summer Game Fest, Going Live Globally on June 6
- 2026 CCG EXPO to Kick Off in Shanghai in July, Welcoming Grand Annual ACG Carnival
- miHoYo Announces 100 Billion Yuan AI Investment in Three Years, Betting Big on the AI-Driven Game Era
- April 2026 Global Mobile Game Revenue Chart: Honor of Kings Leads Strongly, 4X Strategy Titles Shine