German Bundestag passes new Youth Protection Act

Berlin, 10 March 2021 – On 5 March, the German Bundestag adopted a new Youth Protection Act governing the protection of young people with respect to games, among other areas. Changes brought by the legislation include future legal recognition of the IARC system and a new focus on technical settings for youth protection. ‘Interaction risks’ such as in-game purchases, loot boxes or in-game chats are also to be made more visible, in part through the introduction of descriptors like those already in use in the IARC system. In exceptional cases interaction risks can be taken into account for a game’s age rating when no descriptors are in use and the preventive measures of the platforms on which the games can be played or acquired are insufficient. The details of these and other provisions must now be worked out between the USK and the Supreme Youth Protection Authorities of the German Federal States. The new law is to come into effect on 1 April.
Felix Falk, Managing Director of game – the German Games Industry Association: ‘We have closely accompanied the development of the Youth Protection Act over the past one and a half years and have repeatedly pointed out the need for improvement. Among other things, we achieved that the IARC system is now recognised by the law. A new aspect of the law is that parents will in the future be made aware of interaction risks, such as in-game purchases, by a descriptor. It will now be the responsibility of the age rating body USK to concretise the regulations and define specific requirements for the age rating process.’
About game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
Source:GGIA
熱門頭條新聞
- SIGGRAPH Asia 2026 Takes Shape: Distinguished Keynote Speaker Line-up Unveiled
- Apple Completes App Store Leadership Transition; New Management Pursues Higher Margins, Phil Schiller Steps Back From Day-to-Day Operations
- Apple’s new EU App Store Business Terms Still Violate the Digital Markets Act (DMA).
- Lost and Found Co. Developer Bit Egg Becomes First Game Studio to Win Thailand’s Prestigious Prime Minister’s Export Award
- DRAGONHEIR: SILENT GODS MARKS THIRD ANNIVERSARY WITH COMMUNITY-CREATED HERO AND ORDER VS. CHAOS SHOWDOWN
- China Domestic Animation Summer Season 2026 Review: Box-office Boom for Theatrical Animation, Established Web Series Face Headwinds, AI Man-Dramas Explode for New Growth
- Tianji: Shadow of the Ancients, Coming 2027 to Multiple Global Platforms
- China’s Anime-Goods (“Guzi”) Economy 2026 Market Review