FORWARD: Escape the Fold now is available on Steam wish list.

After launching multiple mobile games, Two Tiny Dice, founded by solo developer Christophe Coyard, is proud to announce its next game, FORWARD: Escape the Fold. Make your way through a series of increasingly challenging dungeons where the only rule is: GO FORWARD. Enjoy a bitesized roguelike experience originally conceived during a 2019 GameJam and its endless gameplay loop. This means that the gameplay is fast-paced, original and will definitely offer an arduous challenge even to the most experienced players.
FORWARD: Escape the Fold will challenge the player through a series of increasingly challenging dungeons but here’s the twist: the experience is exclusively card-based !

Features
l9 Champions to unlock with unique powers and backstories. Learn more about this mysterious underworld and understand what brought these enigmatic champions there. Additionally, master their powers as they will alter radically your ascent and your playstyle.
l100+ fully detailed item-cards to discover. Each item has effects that will change the course of an ascent.
lLeaderboards for the most powerful players.
lFast-paced gameplay enabled by the one-input gameplay. Keeps the game dynamic at all times. I focused on building an exciting yet challenging gameplay loop which will assuredly entice players to want to play ‘just one more game’.Christophe Coyard focused on building an exciting yet challenging gameplay loop which will assuredly entice players to want to play ‘just one more’ game.
lGorgeous 2D pixel-art.
Information
Game
Name: Forward: Escape The fold
Release date: Spring 2022
Regular price: USD 9.99 / EUR 10.99
Languages: English, French
Downloads
Mobile: Coming soon
Developer
Name: Christophe Coyard
Twitter: @twotinydice
Publisher
Website: indieasylum.com
Two Tiny Dice is the result of Christophe Coyard’s journey through indie development. He is the solo-developer of FORWARD: Escape the Fold and has previously worked on various small mobile games with the aim of developing his game design skills. Driven by passion, Christophe Coyard built this game from scratch for a 2019 GameJam and has since then worked hard to develop the ultimate bitesized roguelike game.
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