“Eternal Court” Crowdfunding Crisis: ¥400,000 Raised, Only Half-Finished Product Delivered

In a recent controversy shaking the domestic visual novel community, the Chinese GAL game “Eternal Court” (《永生之庭》) has become embroiled in a severe trust crisis, with disillusioned players dubbing it a “cyber Myanmar scam.” The project successfully raised approximately ¥400,000 through crowdfunding but ultimately delivered only a half-finished product to its backers. Compounding the issue, official promises to completely rewrite the storyline have yet to materialize, leaving supporters in limbo.
The game was initially marketed as a “pure love harem AVG,” with explicit guarantees that all routes would lead to happy endings. However, the delivered version starkly contradicts these promises, incorporating dark, brutal narrative elements and featuring character sprites and CG illustrations for secondary male characters—a significant departure from the original pitch that has deeply alienated the target audience.
Following the backlash, the development team reportedly began mass-removing critics from official community channels, raising further concerns about transparency. Many backers now suspect the producer may have abandoned the project entirely, warning others to remain vigilant against similar online fundraising schemes.
The producer, who previously claimed to deeply understand the preferences of pure love genre fans, acknowledged the creative misalignment and announced plans to reset the narrative and remove controversial content after securing the crowdfunding funds. However, weeks have passed with no visible progress on these promised revisions.

This incident has reignited discussions within the industry about the sustainability of crowdfunding mechanisms for niche game genres, highlighting the delicate balance between creative freedom and honoring contractual obligations to supporters who invest based on specific promises. As one backer lamented, “What hurts most isn’t just the money—it’s the betrayal of trust we placed in a project we genuinely wanted to succeed.”
热门头条新闻
- CGGE Represents China’s Blender Community at BCON Austin 2026, the Official Blender Conference in the United States
- 2026 Global Mobile App Market Report: Quality Enhancement from Existing Stock, AI-Driven Growth, Industry Enters a New Cycle of High-Quality Growth
- March 2026 Global Mobile Game Revenue Rankings: Chinese Publishers Lead the World as Market Grows Steadily
- PC Games to Mobile: to Port or Not to Port?
- Gamesforum Releases “2026 Top Mobile Game Challenges Report”: AI Reshapes Growth Logic, Refined Operations Become the Key to Breakthrough
- IDC 2025H2 Cloud Gaming Report Released: Tencent Cloud Leads in Usage Volume, Secures Dual Leadership Position in China and Globally
- Marvel Cuts 8% of Staff: Disney’s Global Cost Restructuring Reshapes Hollywood and Content Industry
- March Chinese Animation Chronicle: “Xian Ni” Dominates with a Landslide, Cultivation Dongs Take the Stage by Storm, Market Enters a New Era of “Multiple Powers Rising”