Die by the Blade Hits Initial Kickstarter Funding Target

Exciting stretch goals revealed for upcoming one-hit-kill sword fighting game

Publisher Grindstone and developers Triple Hill Interactive and Toko Midori are thrilled to announce that their upcoming one-hit-kill sword fighting game Die by the Blade has hit its Kickstarter funding target and will now activate the campaign stretch goals.

While it is fantastic news that Die by the Blade has reached its initial target, there is more content that could be added to this great game. There are still some top rewards available for new backers to take advantage of and help shape the future of this highly anticipated, spiritual successor to some of the best classic sword fighting games ever released.

“We are so happy to have hit our initial Kickstarter funding target and would like to thank everyone who backed our campaign for Die by the Blade and for all the valuable information from the fans that has helped drive the ongoing development” commented Peter Nagy, founder and CEO of publisher Grindstone. “With this funding, the team will be further adding to the gameplay experience with higher quality animation, expanded character roster and even more weapons”.

“We are excited that we can now expand on our development plans for Die by the Blade and the team would like to thank all of our backers for joining us on this great adventure” said Peter Adamondy, development lead at Triple Hill Interactive. “As well as adding in some truly exciting gameplay mechanics we can now open up the stretch goals where we can really elevate the game content further”.

The team is also thrilled to announce that the stretch goals are now live on the Kickstarter page! The first goal activated will be the addition of deadly ranged weapons to add to the arsenal of swords available for players to choose. Each character will have a special ranged weapon that can be used once in each round. Players will be able to block this with their sword, but timing will be crucial.

Drawing inspiration from legendary combat games like Bushido Blade and Way of the Samurai, Die by the Blade is a one-hit-kill sword fighting action game where players must take up their weapons and face off against deadly opponents. Choose your character, select your blade and engage in 1 vs 1 combat where the slightest mistake could seal your fate. Become a master of your craft and fight to the death with other players in tense, fast paced multiplayer matches or slash through tough AI enemies in the thrilling single player campaign.

Die by the Blade is being developed by developers Triple Hill Interactive and Toko Midori published by Grindstone and is scheduled for a 2021 release for PC and consoles. Fans can wishlist the game on Steam by visiting the official page here:

https://store.steampowered.com/app/1154670/Die_by_the_Blade/?utm_source=pressrelease&utm_medium=email&utm_campaign=fgs_steampage

 

About Grindstone

Grindstone is the new age publisher from Slovakia founded by industry veteran Peter Nagy in 2015. Despite starting low profile, projects produced and supported by Grindstone stand out of the crowd with their unique concept, ideas and production quality. Beyond the production of games, Grindstone leads the growth of the regional game development ecosystem, organizes the international game conference, Game Days Kosice, and aims to become a major global publishing and production company.

 

About Triple Hill Interactive

Triple Hill Interactive is a fast growing game development studio from Košice, Slovakia. Founded in 2015 by Peter Adamondy, Triple Hill is dedicated to bringing innovative and high quality projects to PC and consoles. Triple Hill released several mobile games and currently is working on Die by the Blade – innovative one-hit-kill sword combat game inspired by Bushido Blade slated for Q2 2021 release.

 

By: Mark Allen

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