Cyber Group & YoBoHo Ink Multi-Series Pact


Captain FunTime

Paris- and Los Angeles-based producer/distributor Cyber Group Studios and major kids’ content producer and digital media company YoBoHo have teamed up to co-produce and distribute original content for toddlers and preschoolers across digital and traditional media outlets.

Under the terms of the agreement, YoBoHo and Cyber Group Studios will coproduce direct to digital content. YoBoHo will manage the online distribution of these programs worldwide, while Cyber Group Studios will adapt and co-produce the properties for television, including Captain FunTime, YoBoHo’s upcoming digital 3D animated galactic comedy. The 52 x 5′ series follows the adventures of four best friends and their favorite super-powered pal named Captain FunTime. This program along with other series will be distributed worldwide by Cyber Group Studios.

YoBoHo will also provide content management services for Cyber Group Studios’ vast content catalog. YoBoHo brings a wealth of expertise to the partnership, and with more than 1.5 billion monthly views, 90 owned and operated channels and a library of 15,000 children’s videos, YoBoHo is among the worldwide top educational networks on YouTube for kids from preschool through high school. It’s most successful IP includes HooplaKidz TVLos Juguetes Son DivertidosAll Babies Channel, HooplaKidz FranҫaisCasa Dei GiocattoliTeehee Town and HooplaKidz.

Programs on HooplaKidz

Pierre Sissmann, President and CEO of Cyber Group Studios, comments: “We are thrilled to partner with one of the world’s most successful kids’ entertainment companies to produce, distribute and manage fantastic content that will be viewed by young people around the world.”

Hitendra Merchant, Founder and CEO, YoBoHo New Media Pvt Ltd, comments: “YoBoHo’s vision to create world-class digital-first content aligns with the amazing team at Cyber Group Studios. This partnership allows us to leverage each other’s strengths in the creation and distribution of new original co-produced IP, reach out to newer audiences through traditional platforms, and further monetize the IP through the creation of consumer products. It’s a partnership with a lot of potential.”

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