Crytivo and Winter Cats Studios Announce Thveit, a Storybook Norse City Builder Where Folklore Lives Beside Your People

Build a settlement, prepare for winter, and learn to live alongside the mythical creatures and ancient powers that call the islands home. Crytivo and Winter Cats Studios are pleased to announce Thveit, a storybook Norse-inspired city builder where changing seasons, ancient beliefs, and encounters with folklore shape the fate of every settlement.Players begin with a small settlement nestled in a quiet corner of a procedurally generated island. From there, they help a handful of settlers build homes, cultivate fields, fish, tend livestock, establish workshops, and gradually grow a warm, self-sustaining village.As the settlement develops, the island begins to reveal its other inhabitants. Unusual tracks appear near the forest. Strange lights move across the water. Animals gather around sacred places, and unfamiliar creatures emerge from stories passed down through generations.

Official Trailer:

Steam:

https://store.steampowered.com/app/3924780/Thveit/SHORT BLURB

Build a storybook Norse settlement where every season leaves its mark and the old myths still walk the land. Farm, craft, trade, and prepare for winter as your people learn to live beside folklore creatures and ancient gods. The home you build, and the beings you welcome, decide what kind of living myth your village becomes.

WHAT IS IT LIKE?

Thveit feels like stepping into a warm, illustrated Norse folktale and being asked to build a home inside it. At heart, it is a wholesome settlement builder: raise homesteads, tend fields and animals, watch cats settle beside the hearth, and guide a handful of people toward a thriving life. Yet the forests, rivers, mountains, and burial grounds are alive with older inhabitants. Folklore creatures may arrive as wary strangers, troublesome neighbors, or unexpected friends, and the way you treat them can change the shape and fortunes of the village.

That comfort is balanced by a gentle but meaningful sense of danger. Seasons reshape the work of the settlement, winter exposes every weakness, and storms or an unforgiving landscape can punish careless preparation. The old gods are not distant legends. They watch how your people live, rewarding devotion with favor and answering neglect or offense with trials of their own. Beyond the firelight, hostile spirits and restless dead still linger, giving the cozy world a constant undercurrent of mystery. The result is a city builder about warmth, wonder, and coexistence, where even the strangest being may eventually become part of the family.

GAMEPLAY

Thveit begins with a handful of settlers and a wild procedural island. Build homesteads, farms, workshops, storage, docks, and places of worship. Gather what the land provides, turn harvests into food and goods, manage work and comfort, and prepare the village for the changing seasons.

As the settlement grows, another world begins to reveal itself. Giant tracks cross the forest edge, strange lights move over the water, ravens linger above sacred places, and restless animals sense what your settlers cannot. Study these signs, listen to stories, make offerings, and explore the island to learn the customs of the beings that share the land.

Players will meet many creatures and supernatural beings drawn from Norse and Scandinavian folklore. Some need shelter, offerings, protected places, or respectful distance. Treat them well and they may become neighbors, helpers, guardians, or sacred presences. Trolls can lend their strength, cats may warn of unseen danger, and spirits can change the fortunes of rivers, farms, forests, and graves.

Seasonal survival ties the settlement together. Spring brings growth and discovery, summer favors building and voyages, autumn rewards preparation, and winter tests every storehouse, hearth, relationship, and promise. Trade and exploration can return with new settlers, rare resources, relics, old songs, and discoveries capable of changing the village’s future.

Over time, the settlement earns a reputation through what it produces, how it treats the land, and the beings it chooses to welcome. There is no single prescribed story. Each village becomes its own tale of craftsmanship, survival, belief, and living myth.

DOWNLOAD MEDIA MATERIALS HERE

GAME INFORMATIONTitle: Thveit

Developer: Winter Cats Studios
Genre: City Builder, Settlement Management, Simulation, Norse Folklore
Platforms: PC
Stores: Steam

Price: TBA
Release date: TBA

ADDITIONAL INFORMATIONEstimated gameplay time: ~30h single player campaign

🎮 Singleplayer

 

KEY FEATURES

  • Found a storybook Norse village on procedural island worlds, shaping wild clearings into warm settlements filled with homes, farms, workshops, docks, and sacred places.
  • Build a hands-on settlement economy by raising crops and animals, crafting food, clothing, tools, and mead, and trading the goods that define your village’s reputation.
  • Discover a living folklore world through tracks, omens, settler stories, sacred sites, offerings, rituals, and the Book of Creatures.
  • Meet many mythical beings who can become friends, neighbors, helpers, guardians, or dangers, depending on how you understand and treat them.
  • Live beneath the gaze of ancient gods whose favor, tempers, blessings, and trials respond to the values and choices of your village.
  • Prepare for nature and the unseen as changing seasons, harsh winters, storms, wilderness threats, restless dead, and hostile spirits test your settlement.
  • Voyage beyond the horizon in search of new settlers, trading partners, rare resources, relics, forgotten knowledge, and even dragon eggs.

Shape your village into a living myth, defined by the beings you welcome, the traditions you honor, and the stories that unfold within its borders.
ABOUT WinterCatStudios

Winter Cats Studios is a small indie team of three people working across development and art. We create storybook-inspired games with warm atmospheres, thoughtful systems, and worlds that feel comforting to spend time in.

We love every part of making games, from the first shared ideas and rough sketches to building, testing, and improving each detail alongside our players. That close, hands-on process helps us create places that feel personal, lived-in, and made with care.

Our hope is to make games where you can slow down, settle in, and happily lose track of time. They may feel cozy and welcoming, but there is always something meaningful to discover, manage, or shape when you are ready to look a little deeper.ences where you can slow down, sink in, and get happily lost, while still finding depth when you want it.