Chinese Game Wuchang: Fallen Feathers Expected to Surpass $100 Million in Revenue
Recent forecasts from international analysts suggest that Wuchang: Fallen Feathers (Mingmo: Yuanxu Zhiyu) is likely to become China’s second single-player blockbuster, following Black Myth: Wukong, to exceed $100 million in revenue135.
For years, mobile and online games have dominated China’s gaming market. However, in recent years, narrative-driven single-player titles on PC and consoles have surged in popularity. Black Myth: Wukong proved that Chinese developers are capable of producing high-quality, polished games that captivate global audiences, earning widespread industry recognition25.
Notably, about 60% of players who added Wuchang: Fallen Feathers to their Steam wishlists have also played Black Myth: Wukong146. Black Myth has reportedly sold over 15 million copies on Steam, 6 million on PlayStation, and 4 million on other platforms (primarily WeGame), demonstrating the massive demand for premium Chinese single-player experiences25.
With a similar target audience to Black Myth, Wuchang: Fallen Feathers has strong potential to replicate its success. Chinese players are eager for another mythology-rich, cinematic single-player adventure, particularly those who are fans of soulslike combat and dark fantasy settings35.
The game’s hype has skyrocketed since its gameplay trailer debuted in October 2024, amassing over 7 million views in just days and attracting more than 80,000 followers on Steam16. Such a massive fanbase strongly indicates its impending success.
Projections estimate that Wuchang: Fallen Feathers will generate $30 million in its first month on Steam, with first-year revenue potentially reaching $60 million. If conversion rates remain stable and momentum continues, the game could surpass $100 million in Steam sales alone.

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