Chinese Animation Looks to Expand Its Global Reach
The Chinese film industry has made no secret of the fact that it hopes the success of last year’s Chang’an will herald a new era for the country’s animation studios.
The overseas participation of Chinese animation companies and their films has strengthened the collaboration between Chinese and foreign filmmakers, and conveyed to international counterparts and audiences the Chinese filmmakers’ expectations to jointly achieve a win-win future,” is how a CFCC spokesperson put it. “The China Film Pavilion will continue to promote exchanges and cooperation between Chinese and foreign film industries and promote Chinese films to go global.”
Chang’an took an estimated $250 million globally and while the lion’s share of that take was domestic, it raised eyebrows due to both its subject matter and its look. The Light Chaser Animation Studios-led production — which struck deals for international distribution with Niu Vision Media — tells the story of the friendship between two Tang Dynasty (618 to 907) poets and came after what the studio claims was a significant investment in the technology needed to match the standards of animation audiences have come to expect, given the global success of the likes of Pixar.
“The past decade has seen fast and significant growth in the Chinese animation industry,” explains Light Chaser Animation Studio’s co-founder and president, Yu Zhou. “Two-D animation had been the traditional form of Chinese animation and there were good works occasionally. CG animation has become mainstream in the past decade with the production quality being continuously improved.”
But it’s not just the technology that has developed — storytelling has advanced as well.
Chinese creators have broadened their scope and horizon, moving from the focus on mythology and fairy tales, such as Monkey King, Nezha, to epics and history, and even modern social life,” says Yu. “Chang’an was a breakthrough as it opened a vast creation or re-creation space to explore Chinese history and cultural classics.”
The CFCC focus on animation comes as the 20th China International Cartoon and Animation Festival drew to close in the southern Chinese city of Hangzhou, after being themed as marking “The Golden Age of Chinese Animation.” There’s been big noise also from industry leaders in China, with domestic media reporting claims that animation was worth an estimated $41 billion in 2023, and now accounting for close to 10 percent of the country’s theatrical box office.
“In recent years, the production level of Chinese animation films has steadily improved, and the quality of films has been continuously upgraded,” the CFCC says. “Chinese animation companies have also accelerated their efforts to expand into international markets. Chinese and foreign collaborations continue to thrive, and an increasing number of Chinese animation filmmakers are gaining recognition in the international arena, garnering attention from overseas peers and audiences.”
While the noise has been generated by the fact that the success of Chinese animation is a relatively new phenomenon, animated hits have actually been appearing in China — periodically, it must be stressed — since Princess Iron Fan was released in 1941 and quickly became vastly influential across Asia with its tale drawn from the pages of the 16th-century Chinese epic Journey to the West.
More recently, Light Chaser’s White Snake featured in Annecy’s main competition back in 2019, while China’s I Am What I Am featured at the Animation is Film Festival in LA in 2021, and both Art College 1994 and Deep Sea screened in competition at last year’s 73rd Berlin Film Festival.
Looking ahead, Light Chaser’s Yu remains suitably upbeat about the Chinese animation industry’s overall prospects, and he sees his own company doubling in size and output by 2026.
“The industry has significant potential with demand short of supply — now and likely also in the coming years,” he says. “We can anticipate new investment and new players, but on the other hand, the expectations of the audience have been raised. The industry needs to maintain quality and some investment failure will not be surprising. But, in summary, it will be a more exciting decade in front of all of us.”
熱門頭條新聞
- Submissions for 2025 Films are Open–ANNECY 2025
- Victura Introduces the World’s First Documentary Video Game
- Marvel Rivals Unveils Moon Knight Set to Join Launch Roster of All-Star Characters on December 6th
- A global business space for Latin American Animation projecting itself to the world
- Best Cinematography: The Digital Reign And Film’s Revival At The Oscars
- VIGAMUS IS EVOLVING: INTRODUCING GAMM – GAME MUSEUM
- Deadline of Reallusion’s 2024 Animation At Work Contest: January 7
- Nintendo to open new Donkey Kong area in USJ in December