2026 North America Blender Conference to be held in April; OriginCG Creative Community serves as Bronze Sponsor

[Hong Kong, 3 February 2026] – CG Global Entertainment Limited (CGGE) is pleased to announce that its “OriginCG” creative community will act as a Bronze Sponsor for the 2026 North America Blender Conference (BCON North America, BCONNA), which will take place in April in Austin, Texas, USA. At the same time, CGGE and the conference organizer Autotroph will deepen cooperation in education, creative resources, certification and other fields, jointly shaping the future of opensource 3D creation. This edition marks the second North America Blender Conference and is expected to bring together Blender artists, developers and corporate users from around the world.
For the full schedule, speaker lineup and ticket information, please visit the official website: https://bconna.org/2026/ and related event pages.
BCONNA 2026 – A Creative Celebration in Austin
The 2026 North America BCON will be held in downtown Austin’s iconic Sixth Street, at the vibrant Inn Cahoots venue. The twoday conference includes indoor and outdoor talks, breakout sessions and networking activities, aiming to foster deep collaboration and knowledge sharing among participants. Attendees will not only learn about the latest Blender technologies and application trends but also interact directly with the global opensource 3D creation community.

Tickets are now on sale. Purchase through the link below; ticket holders will receive:
- Full access to the twoday conference. (Doors open both days at 9 am. Talks end at 5pm).
- Lunch provided each day.
- Monday evening social event 5-7pm with beer and wine.
- Priceless interaction with the Blender Community.
Ticket purchase link:https://bconna.org/tickets/overview/

CGGE & Autotroph: A Robust Strategic Partnership
The partnership between CGGE and Autotroph continues to strengthen, built on a shared commitment to promote the Blender ecosystem.

The OriginCG creative community can provide voiceover and subtitle translations in multiple language versions.
Last year, CGGE partnered with Autotroph’s leading Blender education platform CG Cookie to launch a series of highquality Blender tutorials, released through the OriginCG community and benefiting creators across Greater China.
Free course link:https://www.origincg.cn/en/learning/blender-45-basics/

In December of last year, CGGE hosted the International Artificial Intelligence and Creative Conference (IAICC 2025) in Shenzhen and the China Shenzhen Official Blender Conference (BCON 2025). Autotroph participated as a Silver Sponsor, demonstrating both parties’ joint effort in fostering crossregional opensource community exchange. OriginCG’s sponsorship of BCONNA continues and deepens this partnership, underscoring a commitment to building the global Blender community from Asia to North America.
About Autotroph
Autotroph is a software company dedicated to serving and enhancing the Blender community. Its portfolio includes:
- CG Cookie: The world’s leading Blender education platform.
- Superhive: A dynamic online marketplace for digital tools and products, formerly known as Blender Market.
- Orange Turbine: Provides professional software consulting and development services for enterprises of all sizes.
Through its diverse products and services, Autotroph supports creators, educators and businesses throughout the creative pipeline.
About CG Global Entertainment Limited
CG Global Entertainment Limited (CGGE) was founded in Hong Kong in 2017 to develop Computer Graphics (CG) technical standards, leveraging open-source technologies and artificial intelligence to build digital content creation pipelines. CGGE creates original animated feature films, short dramas, digital avatars, IP portfolios. Collaborating with higher education institutions and industry partners, such as the Harbin Institute of Technology, Chinese University of Hong Kong, and Shenzhen University to cultivate Digital Economy Core Technology (DECT) talent and develop the Global Computer Graphics Production Standard (GCGPS). In 2024, alongside the Shenzhen Research Institute, Chinese University of Hong Kong, CGGE co-organized the first International Artificial Intelligence and Creative Conference (IAICC).
CGGE’s Founders have decades of experience in the global digital content industry. In 2000, they founded Global Digital Creative Holdings Limited (HKEX: 8271) and the Institute of Digital Media Technology (IDMT), known in the industry as the “Whampoa Military Academy” of animation training. The Neoh brothers invested 20 million USD to develop China’s first 3D animated feature film “Thru the Moebius Strip” (2005). Through cooperation with Nanyang Technological University, Shenzhen University, and City University of Hong Kong in computer animation talent cultivation, IDMT alumni became China’s first batch of globally recognized professional CG talent, advancing Chinese CG animation to Hollywood’s industrial standards.
Since establishing a partnership with the Blender Foundation in 2018, CGGE has been the core force promoting Blender in Greater China, driving opensource tool development and digital skill transfer.
Looking ahead, CGGE will continue to focus on the integration of Blender with artificial intelligence (AI) technologies and further promote Blender and other opensource software throughout Greater China via the OriginCG creative community, building a more vibrant and innovative creator ecosystem.
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