The Grand Event Concludes, the Future Has Arrived: IAICC & BCON 2025 Shenzhen Dual Conferences Successfully Close, Jointly Mapping a New Blueprint for Intelligent Creativity
On December 13 and 14, 2025, the 2nd International Artificial Intelligence and Creativity Conference (IAICC 2025) and the China Shenzhen Blender Official Conference (BCON 2025) successfully concluded at the new building of the Shenzhen Research Institute of Tsinghua University.
Centered on the core driving force of “Open Source + AI” and themed “Integration and Innovation of Artificial Intelligence and the Creative Industry,” the dual conferences attracted over 1,500 participants on-site, featured more than twenty heavyweight keynote speeches, and reached millions in the film, short drama, and gaming communities through live streaming. Bringing together global top wisdom and local innovative power, the conferences explored the future landscape of the intelligent creative industry with a forward-looking vision and a pragmatic spirit.


High-Profile Opening: Government, Academia, and Research Unite, International Minds Gather
The conferences grandly opened on December 13, receiving high attention from multiple levels of government and academic institutions. Representatives from the Guangdong Provincial Committee, Shenzhen Municipal Committee, Nanshan District Dept., the Hong Kong Special Administrative Region Government, as well as presidents and secretaries-general of industry associations such as the Guangdong Provincial Film Industry Association, Guangdong Provincial Animation Industry Association, Shenzhen Digital Creative Industry Association, Shenzhen Game Industry Association, and Guangzhou Game Industry Association attended in person to provide guidance. The conferences not only established a high-end platform for international digital creative industry exchange and cooperation but also highlighted Shenzhen’s pivotal role as an international innovation hub in the global digital creative area, injecting strong momentum for the industry’s high-quality development.
Simultaneously, the conferences gathered globally renowned influential guests, including:

From left to right:Frencesco Siddi, Mārtiņš Upītis, Scott Ross
Simultaneously, the conferences gathered top influential guests from around the world, with representatives from six continents (excluding Antarctica) in attendance:
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Dr. Scott Ross, visual effects giant for Titanic, co-founder of Digital Domain, and former general manager of Industrial Light & Magic.
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Francesco Siddi, Chief Operating Officer of Blender, the world’s largest open-source 3D software.
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Léo Silly-Pelissier, animation director of the Oscar-winning animated film Flow, and the core technical team.
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Ilena Yeru Pegan, official representative of the open-source game engine Godot.
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Pablo Ruiz-Múzquiz, CEO of Penpot, an open-source online design and prototyping platform.
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Nosipho Maketo-van den Bragt and Rob van den Bragt, co-founders of Chocolate Tribe, a leading South African animation and VFX company.
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Wayne Kennedy, Senior Production Director at Blizzard Entertainment.
Nearly a hundred other international industry leaders and pioneers also attended, sharing the most cutting-edge global practices and insights.
The conferences also特邀Mr. Anthony Neoh, former Chairman of the Hong Kong Securities and Futures Commission; Academician Mao Junfa of the Chinese Academy of Sciences and President of Shenzhen University; Professor Huang Jinhui, Legislative Council Member of the Hong Kong Special Administrative Region and Associate Dean of the Faculty of Engineering at The Chinese University of Hong Kong; Dr. Li Rui, Visiting Professor at the University of Hong Kong Business School and Director of多家listed companies; and Mr. Cao Yu, Partner at Haiwen & Associates Beijing Office and legal advisor to多家top entertainment and media companies. They provided comprehensive护航in areas such as policy relations, academic support, industrial development, strategic capital, and copyright management.
Additionally, over 400 domestic professionals from the film, gaming, short drama, and other industries in attendance were provided with研讨opportunities on the latest global cases and project plans.

Leaders from key regional universities such as Tsinghua University, Shenzhen University, The Chinese University of Hong Kong, Harbin Institute of Technology (Shenzhen), and Southern University of Science and Technology participated, along with active group participation from related colleages of Shenzhen Polytechnic University, Guangzhou Academy of Fine Arts, Guangzhou Business School, Guangzhou Huashang College, South China Agricultural University, Guangdong Peizheng College, Guangzhou University of Applied Science and Technology, and Nanhai College of Arts and Technology of Haikou University of Economics. Together, they created a high-standard, international dialogue platform integrating industry, academia, and research.

Core Features: Unleashing Top Open-Source Resources, Empowering Future Workflows
The core value of the dual conferences lay in deeply integrating and showcasing the achievements of global top open-source creative ecosystems combined with AI technology. The conferences were not only a platform for thoughts exchange but also a direct empowerment field for “scarce practice resources and next-generation working methods.” Participants gained in-depth exposure to Blender’s official full-process animation production secrets, the cutting-edge cases of AI Reconstruct CG production workflows, and thorough viewpoints on open-source collaboration and business innovation, personally experiencing how “Open Source + AI” is reshaping the entire chain from creation to production.
Blender, with its global influence, held its first official conference in Shenzhen, China, alongside its global conferences in the Netherlands and the United States, highlighting how China’s technological ecosystem is increasingly influencing and leading the global industry.

Diverse Agendas Foster Deep Collision, Local Power Shine On-Site
Across four core sections—Keynote Speeches and Roundtable Forums, Signing Ceremonies and Releases, Flagship Courses and Practice Workshops, and Project对接and Talent Exchange—思想激荡and实战empowerment proceeded hand in hand. In addition to international guests, the conferences gathered numerous domestic industry stalwarts, including renowned director Liu Shan; popular Bilibili UP主s-Left only One Hot Source (只剩一瓶辣椒酱)and HaoKeFeiChong(浩克肥虫); 3D animator Dillongoo; VAST founder and CEO Yache Song;Qiong Zou, General Manager of Shenzhen Rayvision Technology Co., Ltd.;Weijian Kong, Head of Spatial Intelligence Industry and Solutions at Baidu Intelligent Cloud; and Yan Dong, CEO of CG Model. They shared insights and practices from the Chinese market alongside their international counterparts, showcasing the vibrant生机of the local industry.
International Perspective Fosters Consensus on Cooperation
The conferences’ initiators, Mr. Anthony Neoh and Mr. Neoh Ting Hung, founders of Digital Spectrum Global, along with the three-decade global resource accumulation of the International Digital Culture Technology Alliance, invited top experts who understand and respect Chinese culture and values. Covering the entire chain including film, gaming, short dramas, AI software/hardware solutions, IP operations, international copyright law, and financial capital guarantee, they built trust bridges for cross-cultural industry cooperation.
The conference designed four core sections:
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Keynote Speeches and Roundtable Forums: Focused on Topics such as AI ethics, open-source business models, and cross-cultural narrative. Key topics included:
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The Blender animation workflow of the Oscar-winning film Flow.
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Reconstructing CG rendering content production workflows using AI technology.
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The use of Blender in the TV animation Deep Dive – Forced Rewind & R&D of next-generation animation tools.
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Open Source Creates the Future: AI, Community, and the New Creative Revolution.
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Signing Ceremonies and Releases: Facilitated multiple cooperation intentions among industry, academia, and research. Major ceremonies included:
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Rayvision Technology’s product launch of the AIGC Content Creation Platform.
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The launch ceremony of the Zheng He Cross-Media Project.
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The signing ceremony of the strategic cooperation with Shenzhen University for the Shenzhen University Digital Spectrum Creative Intelligent Industry Collaboration Platform.
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The Shenzhen University strategic cooperation signing ceremony for the Shenzhen University CGGE(CG Global Entertainment Ltd.,) Intelligent Industry Collaboration Platform.

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Flagship Courses and Practice Workshops: Four flagship courses and multiple-subjects workshops were fully attended, achieving seamless transformation from theory to practical skills. The four flagship courses included:
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Conversing with Your Design Using Penpot MCP.
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Creative Mission Start! Make Your First Godot Mini-Game.
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Creating Stylized 3D Illustrations Using Grease Pencil and Deep Paint.
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Creating Animations with Blender for Individuals or Small Teams.
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Project Interface and Talent Exchange: Established efficient bridges for startup projects, corporate recruitment, and job-seeking talent.

Fruitful Outcomes: Building a Sustainable Creative Technology Ecosystem
The conferences successfully promoted the deep integration of international experience with local industries and educational systems, advancing multiple pragmatic cooperations including the release of Rayvision Technology’s AIGC Content Creation Platform, the launch of the Zheng He Cross-Media Project, and the signing of the Shenzhen University Digital Spectrum Creative Intelligent Industry Collaboration Platform. It was not only an efficient resource aggregation platform but also a successful ecological planting, injecting core momentum for the sustainable development of creative technology in the Guangdong-Hong Kong-Macao Greater Bay Area and nationwide. This remarks that the next-generation creative workflow centered on “Open Source + AI” is accelerating from consensus to implementation.
Looking ahead, IAICC and BCON will continue to serve as key hubs connecting global wisdom, empowering industry innovation, and nurturing future talent. We look forward to reuniting with you at future gatherings to collectively open new chapters in intelligent creativity.

Conference Organizers
CG Global Entertainment (Shenzhen) Ltd., a subsidiary of the CG Global Entertainment Hong Kong Group, is dedicated to AI creative intelligence platform development, AIGC animation film and game creation, leading the future development of the digital creative industry, promoting the connection and integration of Chinese digital creativity with the world, and fostering the thriving growth of the global creative industry ecosystem.
【Video Recap】IAICC & BCON 2025 Highlights Full Record!
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