2025’s Top-Grossing Mobile Games Revealed: Honor of Kings Reigns Supreme, Tower of Fantasy Breaks into Top 10
Leading data analytics firm Sensor Tower today released its Global Mobile Game Revenue Report for the First Half of 2025, with Tencent’s Honor of Kings topping the chart at $2.3 billion in revenue. HoYoverse’s Genshin Impact and NetEase’s Fantasy Westward Journey followed closely, while Perfect World’s open-world RPG Tower of Fantasy made its debut in the global top 10, fueled by the success of its 3.0 update Stellar Reboot.

Global Top 10 Highest-Grossing Mobile Games (Jan–Jun 2025)
Honor of Kings (Tencent) – $2.3B
Genshin Impact (HoYoverse) – $1.85B
Fantasy Westward Journey (NetEase) – $1.2B
Roblox – $1.18B
PUBG Mobile (Tencent) – $1.02B
Monopoly GO! (Scopely) – $970M
Honkai: Star Rail (HoYoverse) – $890M
Royal Match (Dream Games) – $830M
Tower of Fantasy (Perfect World) – $710M
Pokémon GO (Niantic) – $680M
Key Market Trends
- Open-World & IP Collaborations Drive Revenue
Tower of Fantasy saw a 300% monthly revenue surge after introducing Ghost in the Shell-inspired character Motoko Kusanagi, proving the viability of “anime open-world + classic IP” crossovers.
- Casual Games Rise with Innovative Marketing
Match-3 title Royal Match grew 45% YoY thanks to its “live-action ad + social sharing” strategy, emerging as the breakout hit in Western markets.
- Chinese Developers Dominate
Chinese firms claimed half of the top 10 spots, with Tencent, NetEase, and HoYoverse maintaining dominance while Perfect World entered the elite tier for the first time.
Analyst Insights
“Global mobile game revenue is projected to exceed $120 billion in 2025, but the winner-takes-all effect intensifies—the top 10 games now account for 43% of total earnings,” noted Randy Nelson, Sensor Tower analyst. “Content update speed and cross-platform strategies will define the next phase of competition.”
Looking ahead, upcoming releases like Diablo Immortal’s major expansion and NetEase’s open-world newcomer Code: Infinite may reshuffle the leaderboard in the latter half of the year.
(Data covers App Store and Google Play, excluding third-party Android stores.)
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