Dual Events, One Stage: BCON 2025 × IAICC 2025 Top Speaker Lineup Revealed, Shaping the Future of Open Source and AI Creativity This December in Shenzhen
On December 13–14, 2025, Shenzhen will host two international-level gatherings in the fields of technology and creativity: the inaugural Asian Blender Conference (BCON 2025) and the International Artificial Intelligence and Creativity Conference (IAICC 2025). Held concurrently at the Shenzhen Tsinghua Research Institute, these events will bring together top global experts in open-source 3D and artificial intelligence, creating an annual feast of intellectual exchange and technological integration.

Dual Events: Open Source 3D × AI, Advancing on Parallel Tracks
BCON 2025, as the largest Blender community event in the Chinese-speaking region, aims to bridge the gap between the Chinese Blender community and the global open-source ecosystem.
IAICC 2025 focuses on the integration of artificial intelligence and creative technologies, exploring AI’s transformative applications in film, gaming, design, music, and more.
Though distinct in theme, both events share a core vision of “technology empowering creativity,” offering a one-stop platform for developers, artists, researchers, and corporate representatives to learn and collaborate.
Speaker Lineup Highlights: Where Eastern and Western Expertise Converge
BCON 2025: A Gathering of Blender Luminaries
BCON brings together over 20 top Blender artists and developers from around the world, including:
Core Developers: Members of Blender’s core technical team will dissect the software’s underlying principles and future roadmap.
International Masters: The technical artist and animation director behind the Oscar-winning animated short Paws of Wonder will unveil the secrets of an all-Blender production pipeline.
Leading Chinese Creators: Top 3D artists from the Chinese-speaking region will make their first collective appearance, sharing efficient Blender workflows for film, gaming, and education.
IAICC 2025: Gathering the Finest Minds in AI
The IAICC speaker roster includes global AI research pioneers and industry leaders, such as:
AI Research Pioneers: International scholars specializing in generative AI and foundational machine learning theory.
Technology Leaders: Experts renowned for their contributions to computer vision, natural language processing, and other cutting-edge fields.
Industry Practitioners: Trailblazers who have successfully applied AI to creative content, spanning visual effects, game development, and metaverse construction.
Cross-Disciplinary Innovators: Visionaries exploring the convergence of AI with art, design, ethics, and business.

Conference Agenda: From Technical Depth to Creative Breadth
Both events will feature keynote speeches, panel discussions, and hands-on workshops tailored to participants with diverse backgrounds.
The full schedule is available on the official websites, allowing attendees to freely customize their agenda and maximize their learning experience.
Why Attend? More Than an Event—A Launchpad for Innovation
Stay Ahead of Trends: Gain firsthand insights into the latest advancements in Blender and AI technologies.
Expand Your Global Network: Connect face-to-face with developers, artists, and industry leaders from around the world.
Unlock Collaboration Opportunities: Discover potential partnerships and career opportunities at the intersection of open source and AI.
Witness Creative Transformation: Experience the new paradigm of content production, from 3D creation to AI-powered generation.
How to Participate: Secure Your Spot Today
Tickets for both events are now on sale, with limited availability.
BCON 2025 Official Website: https://bcon.origincg.cn
IAICC 2025 Official Website: https://iaicc.cn
The conferences are hosted by CG Global Entertainment (Shenzhen) Co., Ltd., with support from Origin CG Community, TRIPO AI, Rayvision, Autotroph, iAspec, Silkroda Vision, and multiple educational institutions.
Join us this December in Shenzhen to witness how open-source 3D and AI are reshaping the future of the creative industry
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